It sounds like osgdem's idea of 'levels' may not correspond to CDB's, and increasing the number os osgdem levels may be the right solution.
I don't think osgdem ever generates "too many" levels -- the "levels" option simply limits how far it is allowed to go. So, if you really want ALL detail from your source data shown, you should probably just try giving it a crazy high levels limit (16?) and let it grind away producing tiles for as much detail as you've got. Robert can correct me if I'm wrong here about this. On Mon, Jun 3, 2019 at 4:35 AM Steven Jones <stevenj...@gmail.com> wrote: > Update... > > With the LOD level set to 8, osgdem generated approx 1,600 .ive files. > > With the value set to 99, it's been crunching for over 2 hours, and it's > up to 38,000+ .ive files and is still crunching. > > The latest .ive file to be created is dbtest_L9_X255_Y63_subtile.ive. > > The imagery files (4,000+) were originally .jp2 format, and I converted > them to GeoTiffs using GeoJasper. > > Steven > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=76173#76173 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Legal/IP • Forensics • Imaging • UAVs • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • LIDAR • Embedded • Mobile • iPhone/iPad/iOS • Android @alphapixel <https://twitter.com/alphapixel> facebook.com/alphapixel (775) 623-PIXL [7495]
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