You can, if you want, hook in a pseudoloader that intercepts ALL calls to load .osgb files and snoops on them to see if they are terrain tiles, and if they are, you can on the fly add buildings and models and vegetation to the scene. This way, the accessories page in and out with the terrain.
It's complex, but it's basically what osgEarth was doing for you. Robert may have other suggestions for architectural designs along those lines. On Tue, Jun 4, 2019 at 3:14 PM Steven Jones <stevenj...@gmail.com> wrote: > Chris, > > Osgb it will be... The performance is great, particularly after I limited > the overall area that the database covered. The tricky part will be the 3D > models and vegetation placement. This must be done as it is integral to > what I'm building... > > ... > > Cheers, > > Steven > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=76185#76185 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Legal/IP • Forensics • Imaging • UAVs • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • LIDAR • Embedded • Mobile • iPhone/iPad/iOS • Android @alphapixel <https://twitter.com/alphapixel> facebook.com/alphapixel (775) 623-PIXL [7495]
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