Interesting! Thanks! I'm trying to picture how it would all fit together.
On Sat, Aug 10, 2019 at 3:14 PM Uwe Woessner <woess...@hlrs.de> wrote: > Hi Chris, > > if you are looking for raytracing osg scenes in general and not OptiX > specifically, you could also have a look at > https://github.com/szellmann/visionaray > There is a visionaray plugin for OpenCOVER which is our OpenSceneGraph > based renderer. You find it here: https://github.com/hlrs-vis/covise > > Regards, > Uwe > Am 03.08.2019 um 12:09 schrieb Raymond de Vries: > > Hi Chris, > > I am looking through old mail and saw your questions. I have seen the code > and as far as I can remember it was not used for rendering. It was not open > source. > > Send me a PM for more details if you like. > > Cheers > Raymond > > > On 7/12/2019 9:09 AM, Chris Hanson wrote: > > > While looking into using Nvidia RTX ray tracing of an OSG scene, I came > across this document from 2012: > > http://on-demand.gputechconf.com/gtc/2012/presentations/S0319-Advanced-Driver-Assistance-System-Testing-Using-OptiX.pdf > > > It discusses using a plugin to convert an OSG scene to an OptiX scene, > which is then rendered in OptiX. > > Has anyone ever seen or used this code? Was it open source? It may be > dated, but it would be a starting point for new work. > > With AMD getting into the ray tracing game, it would be nice to have a way > to portably ray trace scenes on either NVidia or AMD (or Intel) GPUs, but I > don't see anything stepping into that space yet. I saw the beginning of a > Vulkan ray tracing library: > https://www.phoronix.com/scan.php?page=news_item&px=vRt-Vulkan-Ray-Tracing > > > > > > -- > Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com > http://www.alphapixel.com/ > Training • Consulting • Contracting > 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 > • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL > Legal/IP • Forensics • Imaging • UAVs • GIS • GPS • > osgEarth • Terrain • Telemetry • Cryptography • LIDAR • Embedded • Mobile • > iPhone/iPad/iOS • Android > @alphapixel <https://twitter.com/alphapixel> facebook.com/alphapixel (775) > 623-PIXL [7495] > > > <http://www.avg.com/email-signature?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=emailclient> > Virus-free. > www.avg.com > <http://www.avg.com/email-signature?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=emailclient> > <#m_-9197646288685099483_m_-3032979047212774810_DAB4FAD8-2DD7-40BB-A1B8-4E2AA1F9FDF2> > > _______________________________________________ > osg-users mailing > listosg-users@lists.openscenegraph.orghttp://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > _______________________________________________ > osg-users mailing > listosg-users@lists.openscenegraph.orghttp://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- > > \\\|/// *HLRS, High Performance Computing Center Stuttgart* > _I_ ( o o ) *Visualization/VR* _I_ > (_@_)--oo0O--(_)--O0oo------------------------------------------(_@_) > | | Dr.-Ing. Uwe Woessner http://www.hlrs.de/people/woessner/ | | > | | .ooo0 mobile: +49-173-7028729 | | > |_| ( ) Oooo. office: +49-711-6856-5790 |_| > (_@_)-------\ (---( )-----------------------------------------(_@_) > I \_) ) / I > (_/ > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Legal/IP • Forensics • Imaging • UAVs • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • LIDAR • Embedded • Mobile • iPhone/iPad/iOS • Android @alphapixel <https://twitter.com/alphapixel> facebook.com/alphapixel (775) 623-PIXL [7495]
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