Hello Laurens,

thank you for your investigation!

Best,
Tom

Am Dienstag, 14. Januar 2020 14:10:27 UTC+1 schrieb L. Voerman:
>
> repost in google group; It seems like my reply to the mailing list does 
> not show up in google groups.
>
> Hi Tom,
> I think your obj file is invalid, as the faces all reference normal "0" 
> and 
> 1> no normals are provided
> 2> normal indices start at 1 (according to wikipedia 
> <https://en.wikipedia.org/wiki/Wavefront_.obj_file#Face_elements>)
>
> if I reduce your obj file to just the first face (removing material and 
> all but vertex/texcoord 0-1-2) ( attached )
> I get the same crash with
> osgconv DataFace1.obj
> removing the /0 (normal ref) three times fixes the problem - same works 
> for the large file (with textures working)
> Laurens.
>
> On Monday, January 13, 2020 at 12:12:48 PM UTC+1, Tom Pollok wrote:
>>
>> I added a zip file with the mesh. It happens when loading that obj file.
>>
>> https://owncloud.iosb.fraunhofer.de/owncloud/s/dc8dkbXrQz3gTuh
>>
>> Pw: osg
>>
>> I have to check for the stack trace again.
>>
>> osgDB::Options* opt = new 
>> osgDB::Options;opt->setOptionString("noRotation");osg::ref_ptr<osg::Node> 
>> node = osgDB::readNodeFile(pathToObjFile, opt);
>>
>> Im using two windows machines with intel processors (64bit). 
>> OSG was built by ourselves. 
>> One has an integrated intel graphics unit and one with a Nvidia 2080Ti.
>>
>>
>> Am Freitag, 10. Januar 2020 19:45:26 UTC+1 schrieb Robert Osfield:
>>>
>>> On Friday, 10 January 2020 18:01:57 UTC, Tom Pollok wrote:
>>>>
>>>> When loading a textured mesh from an obj file with mtl + texture file, 
>>>> openscenegraph crashes.
>>>>
>>>> I use openscenegraph 3.4.1. Does anybody know if that issue has been 
>>>> fixed in newer versions?
>>>>
>>>
>>> I don;t recall reports of crashes associated with .obj.
>>>
>>> Could you provide a link to the model that is causing the problem?
>>>
>>> Could you provide a stack trace?
>>>
>>> What platform are you working on?  Did you build the OSG yourself?  
>>>
>>> What hardware are you working on?
>>>
>>> Cheers,
>>> Robert,
>>>
>>
>>
>> Am Freitag, 10. Januar 2020 19:45:26 UTC+1 schrieb Robert Osfield:
>>>
>>> On Friday, 10 January 2020 18:01:57 UTC, Tom Pollok wrote:
>>>>
>>>> When loading a textured mesh from an obj file with mtl + texture file, 
>>>> openscenegraph crashes.
>>>>
>>>> I use openscenegraph 3.4.1. Does anybody know if that issue has been 
>>>> fixed in newer versions?
>>>>
>>>
>>> I don;t recall reports of crashes associated with .obj.
>>>
>>> Could you provide a link to the model that is causing the problem?
>>>
>>> Could you provide a stack trace?
>>>
>>> What platform are you working on?  Did you build the OSG yourself?  
>>>
>>> What hardware are you working on?
>>>
>>> Cheers,
>>> Robert,
>>>
>>

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