Dear Tom,

Thank you for the reply. I tried to load your model. It is crashing in my 
PC also.
OSG version is 3.6.4

On Tuesday, January 14, 2020 at 3:54:05 PM UTC+5:30, Tom Pollok wrote:
>
> Which version of openscenegraph are you using?
>
> Would you mind trying my obj model with mtl and jpg texture file.
>
> https://owncloud.iosb.fraunhofer.de/owncloud/s/dc8dkbXrQz3gTuh 
> <https://www.google.com/url?q=https%3A%2F%2Fowncloud.iosb.fraunhofer.de%2Fowncloud%2Fs%2Fdc8dkbXrQz3gTuh&sa=D&sntz=1&usg=AFQjCNGQR0mkd74jVhmhZl1hMtC0PDspiA>
>
> Pw: osg
>
> I use the following to load it, but it crashes on my system with 
> openscenegraph_3.4.1. 
> Im curious if it works on your system.
>
> osgDB::Options* opt = new 
> osgDB::Options;opt->setOptionString("noRotation");osg::ref_ptr<osg::Node> 
> node = osgDB::readNodeFile(pathToObjFile, opt);
>
>
> Am Dienstag, 14. Januar 2020 10:52:54 UTC+1 schrieb JILJITH JOHN:
>>
>> [image: Capture.PNG]
>>
>> [image: Capture.PNG]
>> Hi,
>>
>> I am developing a tool for editing 3D models using openscenegraph. When I 
>> tried to load an .obj file, the texture is not applied. I am getting only 
>> black shade.
>> The model is imported using the below code. 
>>
>>
>>  osg::ref_ptr<osg::Node> model1= osgDB::readNodeFile(path.toStdString());
>>  model1->setDataVariance(osg::Object::DYNAMIC);
>>
>>
>>
>>

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