-don
On 5/9/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
I have build a small application modeled after the one in Producer/Test/PBuffer. The major difference here is that where that example assigns the PBuffer's texure to another camera as in:
camera->getRenderSurface()->setReadDrawable(pBufferCamera->getRenderSurface());
I want direct access to the texture in pBufferCamera's render surface. Ideally, I would want a pointer to some standard GL_RGB formatted OpenGL image. I have tried a couple things but I haven't found exactly how to get the texture data from the pBufferCamera. Any Ideas?
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