On 5/9/06, Matthias Ferch <[EMAIL PROTECTED]> wrote:
> as i said, i rebuilt the whole library and all dependencies from
> scratch. and i've realized sth even more confusing: if i load a .osg or
> .obj file on application startup, it is rendered absolutly fine. but all
> meshes that i load while the app is running are corrupted! but the code
> is the same! i'm slowly becoming desperate.. just got familiar with osg :(

The OSG doesn't normally just get corrupted, the fact it is will be down to something your doing with your applications, or the build/linking.  The most common problem of this nature is the build/link version issue, and even if you think that everything is built correctly it'd be worth double checking it, doing a search over your whole machine for installed libs and plugins.

The second thing to look at is exactly how you are running your app - the models you load up half way through, what are you doing in between?  Are you closing your windows down and recreating?  What viewer code are you using?  Your own?  osgProducer?  Can you recreate the problem with the standard examples?

Robert.




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