Hi Eric
I'm not really experienced/qualified enough to judge the merits of this, but since threading in OSG has been a critical issue, I thought I'd bring it to the attention of others and see what they thought.
That's an old problem rooting to the fact that C++ standard does not have notion of multiple threads. It turns out that just hawing wrapper for some OS threading API (and that is what OpenThreads and POSIX are) is not enough for consistent multithreaded program. Currently, only java has it right (from 1.5 )) The good thing is the solution is in on the horizon (possibly in C++0x). -- Boris _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
