Hi Eric
   I'm not really experienced/qualified enough to judge the merits of this, but 
since
threading in OSG has been a critical issue, I thought I'd bring it to the 
attention of
others and see what they thought.

That's an old problem rooting to the fact that C++ standard does not
have notion of multiple threads. It turns out that just hawing wrapper
for some OS threading API (and that is what OpenThreads and POSIX are)
is not enough for consistent multithreaded program. Currently, only
java has it right (from 1.5 ))
The good thing is the solution is in on the horizon (possibly in C++0x).


--
Boris
_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to