Hi Don, As I already said, the problem is not in thread implementation, it's in memory and execution model. There is a very long discussion in comp.std.c++ about the topic. read more in : http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1680.pdf
-- Boris _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
