Hi,

I came across the following code in osgUtil::RenderStage::draw(...)

// note, SceneView does call to drawPreRenderStages explicitly
// so there is no need to call it here.
drawPreRenderStages(state,previous);

The comment is correct, SceneView is calling drawPreRenderStage
separately. Should this call to drawPreRenderStages be commented out?

The reason I was poking around this code was because I'm experiencing
problems with CameraNode's in stereo. What are the current
restrictions with using CameraNode's in stereo?

-Farshid
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