Hi, I came across the following code in osgUtil::RenderStage::draw(...)
// note, SceneView does call to drawPreRenderStages explicitly // so there is no need to call it here. drawPreRenderStages(state,previous); The comment is correct, SceneView is calling drawPreRenderStage separately. Should this call to drawPreRenderStages be commented out? The reason I was poking around this code was because I'm experiencing problems with CameraNode's in stereo. What are the current restrictions with using CameraNode's in stereo? -Farshid _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
