Hi Robert,

The above call *is* required for the pre RenderStage, as this can
have their own pre RenderStages.

Aaahh, I see. Now this begs the question, why is SceneView calling it
explicitly? Is it because certain stereo modes, like anaglyphic,
change the the global state, and the pre render stages need to be
called before this?

 It depends on what you are trying to do.  If you want a single result for
both camera's then you just need one CameraNode, if you want seperate
results then you'll need to create two CameraNode's one for each seperate
eye and use NodeMask/TraversalMask to select the appropriate one.

Is this by design or a side effect of the current implementation?
Basically, would you be against a patch that would allow a single
CameraNode to work in stereo?

-Farshid
_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to