i like to implement "jittering" with using osg::SceneView. how should i it implement, in a new renderstage
or ... ? or is there still an other example than osgmotionblur. because the motionblur make us of producer,
and i like implementing this feature in the osg core. on older hardware, the multisample arb is not
supported, and so i like to implement full screen antialising myself. or other sugestions ?
adegli
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