Robert,

I'm not sure that we want to keep the terrain interpolation code that I
added to DataSet.cpp as it doesn't fix the issue that the code was
intended for, it was just some test code.  I didn't mean to send out
those files as official submissions, it was more for Edgar to test out
the double bounding boxes and see if it fixes his problem.  I'm
comfortable leaving in the double bounding box code as it is relatively
benign, but perhaps the interpolateTerrain flag should be set to false
by default until it proves useful/necessary to someone.

Thanks,

Jason

 
________________________________________
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Monday, May 15, 2006 9:13 A
To: osg users
Subject: Re: [osg-users] osgTerrain elevation accuracy

Hi Jason,

Thanks for the changes, I've now merged and checked them into CVS.  I
fixed the indentation to better fit with the rest of the OSG i.e. 4
space indentation rather than 2 space indentation.  osgdem also needed a
tweak to use the new GeospatialExtents obejct.  

Robert.
On 5/12/06, Jason Beverage <[EMAIL PROTECTED]> wrote:
Hi Edgar,

I did a quick substitution of all bounding box code in the DataSet class
with a 2D double bounding box called GeospatialExtents as Robert
suggested.  I've tried it on a few datasets here and things have worked
fine so far, but the issue I'm having with scene graph heights being off
by quite a large amount from the source data is still present.

I added a bool, interpolateTerrain in readHeightField that takes an
alternate code path to attempt to prevent upsampling of the terrain by
GDAL, but my problem still exists.

I figured since I'd made these changes I'd send it out to you to see if
it fixed whatever problems you've been having with the float bounding
boxes.

Thanks,

Jason


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason
Beverage
Sent: Tuesday, May 09, 2006 9:10 A
To: osg users
Subject: RE: [osg-users] osgTerrain elevation accuracy 

I'll try to do this today.  I've written some code to do bilinear
interpolation on the source terrain data, but it is still off.  Maybe a
combination of it and the double bounding box will solve the issues I'm 
having.

Thanks for your help,

Jason

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto: [EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Tuesday, May 09, 2006 4:31 A
To: osg users
Subject: Re: [osg-users] osgTerrain elevation accuracy

On 5/8/06, Edgar Ellis < [EMAIL PROTECTED]> wrote:
> I haven't had a chance deal with the bounding box precision, but as
> Robert said using doubles should solve the problem (perhaps a
BoundingBoxd?)

A local double XY box would be more appropriate as it only uses the XY 
dimensions of the osg::BoundingBox.
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