> 
> On 5/15/06, Robert Osfield <[EMAIL PROTECTED]> wrote:
> > On 5/15/06, David Johansson <[EMAIL PROTECTED]> wrote:
> > > Roger, Hi!
> > >

David,

Just a final point. I had a quick look at the code and you cannot use the
top level CameraNode that is held in the SceneView for off screen rendering.
I have used ABSOLUTE_RF many times to do exactly what you describe.

Robert,

Now here is a heretical thought. Would it be possible to move all the camera
stuff out of the osgUtil::SceneView implementation and replace it by a
traverse of the top level CameraNode. I have my tin hat ready and the door
to my nuclear bunker ajar ;-)

Roger


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