On 5/18/06, Robert Osfield <[EMAIL PROTECTED]> wrote:
 This is proably the setting in osg::Texture to unref images once they've
been downloaded to OpenGL, these saves on memory, but does mean that once
optimized and download to OpenGL the image is gone so when you write the
scene graph it doesn't have any handle to the original file that it was
associated with.

That idea crossed my mind but I concluded it had to be a separate
"unref image flag" instead of clearing the image filename for
situations like this.  Thanks for making it clear.

All this boils down to me not being able to reproduce the generate
mipmap+texture compression bug. I did see it on the 9800 but not since
I installed the X800.


Brede
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