Robert,
 
Ups, I meant to remove contents of the email I replied first but forgot about it at the end. Next time I won't. Sorry.
Just out of curiosity: how these email threads are tracked ? After your note I guess its done using headers and not by their contents ?
 
Back to texture: It it possible to share TextureObject between two Textures ?
Will clone( SHALLOW_COPY ) copy TextureObject ?
Obviously I want to avoid duplicating image buffer.
 
Wojtek
 
----- Original Message -----
Sent: Friday, May 19, 2006 1:38 PM
Subject: Re: [osg-users] Same texture on two stages with different filtering ?

Ho Wojceiech,

Could you start a new thread by using a new email, rather than a reply to a modifying the subject as some of your email is from a totally unrelated thread.

On 5/19/06, Wojciech Lewandowski <[EMAIL PROTECTED]> wrote:
Hi,
 
What is the recommended way of setting the same texture with different filtering options for two subgraphs ? Lets suppose I want to display two quads side by side and want first quad to be linearly filtered and second quad nearest filtered ? Shall I clone the texture ? If so which clone mode should I use ?
 
My problem is not exactly related to filtering but shadowComparisonFunction. I adopted hud from osgshadow in osgshadowtexture example. But noticed that hud comes out blank if I leave shadowComparisonFunction set to true. If its false shadow map is displayed on the hud but shadows are not generated in the scene. So i figured out that I need to use texture with shadowComparisonFunction( true ) for scene shadowing and shadowComparisonFunction( false ) for visualizing it on the hud.


Its not possible to change the filter modes on a single osg::Texture shared between seperate subgraphs.  So you'll need to create two textures.

Robert.


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