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Thanks,
Since I don't have actual Image
- texture is ShadowMap generated on the fly I will rather add drawCallback
to HUD quad to change texture parameter before drawing HUD.
Wojtek
----- Original Message -----
Sent: Friday, May 19, 2006 3:21 PM
Subject: Re: [osg-users] Same texture on
two stages with different filtering ?
On 5/19/06,
Wojciech Lewandowski <[EMAIL PROTECTED]> wrote:
Robert,
Ups, I meant to remove
contents of the email I replied first but forgot about it at the
end. Next time I won't. Sorry.
Just out of
curiosity: how these email threads are tracked ? After
your note I guess its done using headers and not by
their contents ?
Back to texture: It it
possible to share TextureObject between two Textures ?
Will clone(
SHALLOW_COPY ) copy TextureObject ?
Obviously I want to
avoid duplicating image
buffer. No its not
possible, but you can share an osg::Image between
osg::Textures.
Robert.
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