Hi Tristan,
DOFTransform is specific to Creator and the OpenFlight format.
For 3D Studio look to use the osg::PositionAttitudeTransform. I don't
have access to 3DStudo so I can't comment on the set up in this app.
Robert.
On 6/5/06, Tristan McMillan <[EMAIL PROTECTED]> wrote:
Hi
I am having trouble with trying to get moving ailerons on a aircraft and
exporting them as DOFTransforms, so that I can access the ailerons
within the OSG environment in C++. I have had a look at the tank
callback tutorial and I understand that, however the saved_model.osg
has the following:
"osgSim::DOFTransform {
DataVariance DYNAMIC
name "turret"
nodeMask 0xffffffff
cullingActive TRUE..."
And I'm not sure how that osgSim::DOFTransform is created in 3d studio
max.
Thanks
Tristan
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