Hi Tristan,

DOFTransform is specific to Creator and the OpenFlight format.

For 3D Studio look to use the osg::PositionAttitudeTransform.  I don't
have access to 3DStudo so I can't comment on the set up in this app.

Robert.

On 6/5/06, Tristan McMillan <[EMAIL PROTECTED]> wrote:
Hi

I am having trouble with trying to get moving ailerons on a aircraft and
exporting them as DOFTransforms, so that I can access the ailerons
within the OSG environment in C++. I have had a look at the tank
callback tutorial and I understand that, however the saved_model.osg
has the following:

"osgSim::DOFTransform {
          DataVariance DYNAMIC
          name "turret"
          nodeMask 0xffffffff
          cullingActive TRUE..."

And I'm not sure how that osgSim::DOFTransform is created in 3d studio
max.

Thanks
Tristan



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