I created a DOF record by writing to an open flight file directly. A check with Remo indicates that the file is OK, and osg creates a DOF node in the scene graph. Unfortunately, changing the DOF matrix doesn't seem to move anything.
-----Original Message----- From: Tristan McMillan [mailto:[EMAIL PROTECTED] Sent: 05 June 2006 14:39 To: osg users Subject: [osg-users] Export from 3d Studio Max using OSGExp *** WARNING *** This mail has originated outside your organization, either from an external partner or the Global Internet. Keep this in mind if you answer this message. Hi I am having trouble with trying to get moving ailerons on a aircraft and exporting them as DOFTransforms, so that I can access the ailerons within the OSG environment in C++. I have had a look at the tank callback tutorial and I understand that, however the saved_model.osg has the following: "osgSim::DOFTransform { DataVariance DYNAMIC name "turret" nodeMask 0xffffffff cullingActive TRUE..." And I'm not sure how that osgSim::DOFTransform is created in 3d studio max. Thanks Tristan _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/ ******************************************************************** This email and any attachments are confidential to the intended recipient and may also be privileged. If you are not the intended recipient please delete it from your system and notify the sender. You should not copy it or use it for any purpose nor disclose or distribute its contents to any other person. ******************************************************************** _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
