Hello,
I am trying to have the tank following terrain in a simple application
following tutorial on NPS site.
The problem I have is that while tank moves with right height from terrain
trough an intersectVisitor I can't get it to follow terrain ondulation (
setAttitude )..
Is there a way to pass world normals to quaternion function ?
I pasted the class here:
http://cpp.enisoc.com/pastebin/7367
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