Hi,
I am rendering a part of my scene into an image to print it out. I am
doing this via a cameranode, setting its RenderingTargetImplementation
to PIXEL_BUFFER_RTT or PIXEL_BUFFER (FRAME_BUFFER_OBJECT renders the
scene in 256 colors, bending occurs)
If I compile my application under Windows with VisualStudio 2005 in
debug-mode, everything works as expected, but If I compile it in
release-mode, I get a *message-box* with the message "Can't create
temporary window"
I know, that the ATI-driver for my MacBookPro under windows is crappy,
and does not support PixelBufferObjects so the CameraNode falls back to
pbuffers, but why do they work onyl in debug-mode?
Thanks in advance,
Stephan
--
Stephan Huber +++ http://digitalmind.de +++ dieses und jenes
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