After further testings, it seems that it doesn't totally solve the
problem. The models do load, but some are corrupted (the geometry and
maybe also materials are not right). I also managed to crash it on a
specific point of the scene and here is the last call stack I can see:
04a45494()
nvoglnt.dll!69659e8e() <---- it does crash in the NVIDIA OGL driver
nvoglnt.dll!6961096c()
osg.dll!0093b3b3()
osg.dll!0091f3f6()
nvoglnt.dll!6963d98e()
nvoglnt.dll!6960137c()
nvoglnt.dll!69601387()
osg.dll!00971995()
osg.dll!008eb1f7()
osgUtil.dll!00a83d49()
osgUtil.dll!00a815d2()
osgUtil.dll!00a8424f()
osgUtil.dll!00a84549()
osgUtil.dll!00a856be()
osg.dll!00953c13()
osgUtil.dll!00aabdeb()
osgUtil.dll!00a8a7ae()
osg.dll!008c5d30()
osgUtil.dll!00aac5da()
vrj_app.exe!SceneGraphMgr::DisplayScene() Line 866 + 0xd C++
vrj_app.exe!VRPlatform::draw() Line 62 C++
vrj_ogl_d.dll!00869857()
vrj_ogl_d.dll!0086839f()
vrj_ogl_d.dll!0086a584()
vpr_d.dll!0052e6b8()
vpr_d.dll!0052f574()
vpr_d.dll!0052c109()
libnspr4.dll!30018183()
msvcrt.dll!77c0a3b0()
ntdll.dll!7c970af8()
kernel32.dll!7c80b683()
ntdll.dll!7c970af8()
vpr_d.dll!0052005c()
gadget_d.dll!0061006e()
gadget_d.dll!00650000()
What has changed in osgUtil between 1.0 and 1.1? May be worth a look. I
am running on Windows XP by the way. I am currently using the .EXE
installer (binaries only OSG install) so I lack the debug info DLLs. I
will try to compile from the sources and see if I can dig further before
the crash. Is it me or the MSVC project for OpenThreads vanished? How
can I build this module with MSVC?
I'll post as I find other things.
Thanks for any feedback on this.
--
=====================================
Marc Bernatchez
Candidat au Ph.D.
Ecole Polytechnique de Montreal
Montreal, QC, CANADA
=====================================
Virtual Reality web site, VResources:
http://vresources.org
=====================================
_______________________________________________
osg-users mailing list
osg-users@openscenegraph.net
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/