My tests have all been done on a Debug build, and I didn't observe any crashes. I just tried running a Release build and I got the same symptoms. In my case I am definitely not stuck in an infinite loop somewhere; I can step through the rendering loop under the debugger and observe it run to completion for each frame.
I'll try to help out with this problem where I can. This functionality is not currently on my critical path though, so I may not have a lot of time to devote to it. -Mike -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Marc Bernatchez Sent: Thursday, September 28, 2006 9:37 AM To: Marc Bernatchez Cc: OSG List Subject: [osg-users] Re: Problems loading 3DS files since OSG 1.1 > I also observed the following weird symptoms which may be relevant: - My app is currently set up to > create multiple identical windows on demand. When I create the first window, I observe the problem. > But the second and later windows within the same process work fine. I can reproduce that symptom as well. When I run the app so that it displays two windows (one for left the other for right eye), only the first window renders the scene (the left eye), the second window is blank. Yesterday, I built a debug version of OSG 1.2 in the hope to better see where it crashes... as I run with debug DLL version of OSG, it appears that the crash is gone :-\ I will try to pause the execution when it seems to loop endlessly. So far, it was looping in the cull calls and visitors, which again sounds to point in the direction others were indicating. I have also diffed the osgUtil folder between 1.0 and 1.2 and there is a significant amount of files that have changed indeed. Now the question we can ask is why it would affect 3DS file loading and not FLT files if it is more related to the way the database is traversed in general? I am not sure yet, but it may be more that if the first geometry node to be traversed is from a 3DS file, it doesn't work. I say this as I have a case where I loaded an FLT first then some 3DS and the problem never showed up. I'd definitely like to see a commitment to fix this as soon as possible as it prevents further progress to be done for many of us I believe. I'll provide as much help as I can and will appreciate any out side help. Robert, Paul, other OSG experts, can you join us in this effort? Best regards, -- ===================================== Marc Bernatchez Candidat au Ph.D. Ecole Polytechnique de Montreal Montreal, QC, CANADA ===================================== Virtual Reality web site, VResources: http://vresources.org ===================================== _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/