Hi,

have a look at the workarounds suggested in the thread
"Problems loading 3DS files since OSG 1.1" and report if it works for
you. Could you also elaborate on your configuration, OS, Video Card,
Drivers.

jp

gines belando wrote:
> Hello,
> I'm porting my app from OSG 1.0 to OSG 1.2.
> I use QT V3 and MSVC6.
> The application crash now on the culling stage on binding the textures.
> I can reproduce this with the Glut simple example with a little model.
> Must we add some initialisations on OSG 1.2 ?
> Can you help me?
> Regards,
> Gines.
> 
> 
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