Robert, That's exactly what I was hoping you'd say. I'll check out osgUtil::PolytopeIntersector.
Thanks, Andrew -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Wednesday, November 08, 2006 1:44 PM To: osg users Subject: Re: [osg-users] Introducing osgUtil::IntersectionVisitor,osgSim::LineOfSight and osgSim::HeightAboveTerrain Hi Andrew, On 11/7/06, Weitz, Andrew C. <[EMAIL PROTECTED]> wrote: > Were you, by chance, planning to implement a point intersector or point > picker? As in on screen picking of points and lines? There is an new osgUtil::PolytopeIntersector that support intersections with points. I have extended it to support intersections to triangles and lines yet but this will probably come, albiet later in the month. Robert. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
