Robert,

That's exactly what I was hoping you'd say.  I'll check out
osgUtil::PolytopeIntersector.

Thanks,
Andrew


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Wednesday, November 08, 2006 1:44 PM
To: osg users
Subject: Re: [osg-users] Introducing
osgUtil::IntersectionVisitor,osgSim::LineOfSight and
osgSim::HeightAboveTerrain

Hi Andrew,

On 11/7/06, Weitz, Andrew C. <[EMAIL PROTECTED]> wrote:
> Were you, by chance, planning to implement a point intersector or
point
> picker?

As in on screen picking of points and lines?

There is an new osgUtil::PolytopeIntersector that support
intersections with points.  I have extended it to support
intersections to triangles and lines yet but this will probably come,
albiet later in the month.

Robert.
_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/
_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to