Hi Jose, I haven't done any work on metaballs so can't comment specifically on this.
The osgUtil::DelaunayTriangulator and assocated help classes don't support 3d tesselations, its projects the points onto a plan then does the triangulation in this axis. Do you need the geometry on the CPU, or do can you get away with just rendering them on the GPU. Previous I have implementation compute of iso-surfaces on the GPU using standard volume rendering techniques (see the osgvolume examples). Perhaps you could something similar of metaballs. Robert. On 11/23/06, Jose Luis Hidalgo <[EMAIL PROTECTED]> wrote:
Hi All, I'm looking for a easy way to generate metaball-based geometry with osg. The naive option is the classical approach of marching cubes (that's the one I know) but I'd rather a more adaptive approximation like using delaunay triangulation. The question is, Has anybody implemented it? Is osgUtil::DelaunayConstraint Class good for my purpose? Thanks in advance, Jose L. -- Jose L. Hidalgo ValiƱo (PpluX) ---- http://www.pplux.com ---- _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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