Hi Jose,

I haven't done any work on metaballs so can't comment specifically on this.

The osgUtil::DelaunayTriangulator and assocated help classes don't
support 3d tesselations, its projects the points onto a plan then does
the triangulation in this axis.

Do you need the geometry on the CPU, or do can you get away with just
rendering them on the GPU.  Previous I have implementation compute of
iso-surfaces on the GPU using standard volume rendering techniques
(see the osgvolume examples).  Perhaps you could something similar of
metaballs.

Robert.

On 11/23/06, Jose Luis Hidalgo <[EMAIL PROTECTED]> wrote:
Hi All,
   I'm looking for a easy way to generate metaball-based geometry with
osg. The naive option is the classical approach of marching cubes
(that's the one I know) but I'd rather a more adaptive approximation
like using delaunay triangulation.  The question is, Has anybody
implemented it? Is  osgUtil::DelaunayConstraint Class good for my
purpose?

Thanks in advance,
    Jose L.

--
  Jose L. Hidalgo ValiƱo (PpluX)
  ---- http://www.pplux.com ----
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