Hi Robert, I need the geometry, thanks for the info about DelaunayTriangulator I will go on marching cubes which is good enough for the little time I have to implement it. ;)
Jose L. On 11/23/06, Robert Osfield <[EMAIL PROTECTED]> wrote:
Hi Jose, I haven't done any work on metaballs so can't comment specifically on this. The osgUtil::DelaunayTriangulator and assocated help classes don't support 3d tesselations, its projects the points onto a plan then does the triangulation in this axis. Do you need the geometry on the CPU, or do can you get away with just rendering them on the GPU. Previous I have implementation compute of iso-surfaces on the GPU using standard volume rendering techniques (see the osgvolume examples). Perhaps you could something similar of metaballs. Robert.
-- Jose L. Hidalgo ValiƱo (PpluX) ---- http://www.pplux.com ---- _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/