Hi Robert,
  I need the geometry, thanks for the info about DelaunayTriangulator
I will go on marching cubes which is good enough for the little time I
have to implement it. ;)

Jose L.

On 11/23/06, Robert Osfield <[EMAIL PROTECTED]> wrote:
Hi Jose,

I haven't done any work on metaballs so can't comment specifically on this.

The osgUtil::DelaunayTriangulator and assocated help classes don't
support 3d tesselations, its projects the points onto a plan then does
the triangulation in this axis.

Do you need the geometry on the CPU, or do can you get away with just
rendering them on the GPU.  Previous I have implementation compute of
iso-surfaces on the GPU using standard volume rendering techniques
(see the osgvolume examples).  Perhaps you could something similar of
metaballs.

Robert.


--
 Jose L. Hidalgo ValiƱo (PpluX)
 ---- http://www.pplux.com ----
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