Hi Mitch,

Small feature culling is probably culling your AutoTransform before it can rescale itself initially.

You could try disabling small feature culling or do setCullingActive(false) on your AutoTransform.

These may decrease performance, so there may be a better way...

- Edgar

Mitch Patenaude wrote:
Hi all.

    I have a problem with AutoTransform nodes.  I have an AutoTransform node 
somewhere in my scene and it seems that everything under that node doesn't appear.  
I have to zoom very close to it and then it appears.  Note that once it appeared, 
it is always visible wherever the camera (the zoom) is.  I put a breakpoint in 
AutoTransform::accept(NodeVisitor& nv) under the CULL_VISITOR case and it 
doesn't get into it untill I am close to the object.  It's like if the object under 
the autotransform node is to small but once it appeared and that the object are 
rescale to a big value the culling is called.... Here is how my AutoTransform is 
created.

  mSymbolAutoScaling = new osg::AutoTransform;
mSymbolAutoScaling->setAutoRotateMode(osg::AutoTransform::NO_ROTATION); mSymbolAutoScaling->setAutoScaleToScreen(true);

  mSymbolAutoScaling->addChild(...)

Thanks for the support.
Mitch






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