That did it.  And performance doesn't seem to be decreased at first sight...
thank you.

----- Original Message ----
From: Edgar Ellis <[EMAIL PROTECTED]>
To: osg users <osg-users@openscenegraph.net>
Sent: Thursday, November 23, 2006 1:34:25 PM
Subject: Re: [osg-users] AutoTransform node problem

Hi Mitch,

Small feature culling is probably culling your AutoTransform before it 
can rescale itself initially.

You could try disabling small feature culling or do 
setCullingActive(false) on your AutoTransform.

These may decrease performance, so there may be a better way...

- Edgar

Mitch Patenaude wrote:
> Hi all.
>
>     I have a problem with AutoTransform nodes.  I have an AutoTransform node 
> somewhere in my scene and it seems that everything under that node doesn't 
> appear.  I have to zoom very close to it and then it appears.  Note that once 
> it appeared, it is always visible wherever the camera (the zoom) is.  I put a 
> breakpoint in AutoTransform::accept(NodeVisitor& nv) under the CULL_VISITOR 
> case and it doesn't get into it untill I am close to the object.  It's like 
> if the object under the autotransform node is to small but once it appeared 
> and that the object are rescale to a big value the culling is called.... Here 
> is how my AutoTransform is created.
>
>   mSymbolAutoScaling = new osg::AutoTransform;
>   mSymbolAutoScaling->setAutoRotateMode(osg::AutoTransform::NO_ROTATION); 
>   mSymbolAutoScaling->setAutoScaleToScreen(true);
>
>   mSymbolAutoScaling->addChild(...)
>
> Thanks for the support.
> Mitch
>
>
>
>
>
>
>   
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