Hi All, I have just checked into CVS a bit more work on the road to the new osgViewer library, as part of this work I have renamed osg::CameraNode to osg::Camera. This change could break the CVS build so please be weary, I've tried to dot all the i's and cross all the t's but there is always I chance I've missed something. Please test and shout if something is amiss and I'll get to it ASAP.
The motivation for the name change is the dual role that osg::Camera will have - one also a node in the scene graph for HUD's, RTT and special effects work, and a second role as camera above the scene graph at the viewer/application level - for the later role the osg::CameraNode name is rather out of place. I have left the include/osg/CameraNode header in place with an typedef osg::Camera CameraNode to help out with backwards compatibility. I'll keep this in place for OSG-1.3, but in the longer term will remove this file to keep the overall API clean. Also as part of the new check in are the new osgViewer files, Scene, View, Viewer, CompositeViewer and GraphicsWindowProxy. Now these files are really just placeholders right now and aren't ready to use in any way so hold back from playing with them. In another week or so I'll set to the task of filling their functionality out, and will talk much more extensively about where I'm heading with these classes then. Cheers, Robert. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
