Hi Raymond,

The ImageStream class is really just an osg::Image that is updated by
a background thread, so it has exactly the same memory limitations as
an ordinary osg::Image.

As with normal osg::Image you'll attach an ImageStream to an
osg::Texture, most likely a TextureRectangle and this itself will
introduce its own set of limitation which are directly related to what
the underlying graphics hardware/driver can support.

For NVidia cards the max textures size has been 4096x4096 for quite
some while, and even higher for the new 8800 series.  ATI's have been
capped at 2048x2048 though.

Robert.

On 11/29/06, Raymond de Vries <[EMAIL PROTECTED]> wrote:
Hi Robert,

I seem to have a problem with a large size for an image stream. Do you
know if there are any limitations for image stream (or underlying OpenGL)?
Right now I am trying to feed a stream of size 2048x1160 into the image
stream.

best regards
Raymond


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