Hi Roger, Robert,

Thanks for the responses. After following advice closer to the letter I actually suspect I fluffed the config on the collada-dom dae project (Difference between static lib and release 1.4). Anyway. It goes (and after quite a while - popped my svn cherry too ;)

I can read-write with osgconv/osgviewer to and from osg (but not ive - something about StateAttribute: BlendColor being unknown). A few little warnings about the DOM being "unable to create an element type texture" and and "unsupported element type: extra". I guess they are from the 3DSMax exporter I was using.

I guess there is some passing of external's paths to OSG's with the DAE loader? I have to set OSG_FILE_PATH when going back to .DAE from .OSG where the explicit path in the .OSG file would resolve them (no problem with that though).

So excellent stuff. I am excited about Collada as an interchange format and its great to see it happen in front of you.

Garry

"Roger James" <[EMAIL PROTECTED]>

I currently build against a fairly recent SVN checkout of collada. I had to
modify some of the 3rd party paths to get it to build, but nothing too
serious.

As far as the OSG plugin is concerned I modified the additional include
directories, and additional library search directories to point directly at
where I had the collada source installed. I have attached a copy of my VC7.1
project file for you to look at.

I have yet another version of daeWMaterials.cpp just about ready. I hope
this fixes the outstanding issues on windows path names without requiring
the collada people to change anything. I have attached this as well.

Roger



--
Garry Keltie

garry.    @rmit. .au
     keltie    edu
VR Centre - Research & Innovation
RMIT University

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