Hi!
First of all, thank you for OSG!
We are writing a flight simulator engine and have the following problem:
We need to render several aircrafts of the same type. Aircraft model is
a complex graph with animations, which can be in a different phases
(elerons, gears etc.).
Ideally, the graph should look like this:
Root -> instance1 (pos/rot/anim state) -> model graph
\ |
--- instance2 --------------------------
If my poor ascii skills will not survive emailing - each instance should
have a node holding it's state, and model graph is a child of all
instance nodes(is shared).
So, model graph should be rendered N times with different parameters.
The question is: how instance node can pass it's state to model graph?
Regards,
Dmitry.
P.S. I'm sure many people already had this question. But I couldn't find
an answer.
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