Hello again Robert and Gang.

Here is a geode from my .ive database after I hit 'o' in the viewer.

      Geode {
        DataVariance STATIC
        name "p7665_15"
        nodeMask 0xffffffff
        cullingActive TRUE
        StateSet {
          DataVariance STATIC
          rendering_hint DEFAULT_BIN
          renderBinMode INHERIT
          GL_CULL_FACE ON
          GL_LIGHTING ON
          Use Material_2
          Use CullFace_3
          textureUnit 0 {
            GL_TEXTURE_2D ON
            Texture2D {
              DataVariance STATIC
              wrap_s REPEAT
              wrap_t REPEAT
              wrap_r CLAMP
              min_filter LINEAR
              mag_filter LINEAR
              maxAnisotropy 1
              borderColor 0 0 0 0
              borderWidth 0
              useHardwareMipMapGeneration TRUE
              unRefImageDataAfterApply TRUE
              internalFormatMode USE_IMAGE_DATA_FORMAT
              resizeNonPowerOfTwo TRUE
            }
            Use TexEnv_4
          }
        }

I can't seem to get the texture using:
spTexture = (osg::Texture*)( spStateSet->getAttribute(
osg::StateAttribute::TEXTURE ) );

All I want to do is change the min_filter on all the textures in this
.ive file.
_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to