Maybe. Depends on how many you have. What I've done in this case is simply have one texture with a bunch of 4x4 pixel squares each with it's own color. Then just assign the correct UVs for the color you want. This is usually just an offset or lookup table. This can also be done easily in your art package (if you're using one).
Cheers E. --- Eric Maslowski Research Computer Specialist University of Michigan 3D Lab Autodesk 3D Studio Max Certified Trainer email: [EMAIL PROTECTED] office: 734-615-9699 mobile: 734-730-9904 -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Zach Deedler Sent: Tuesday, December 19, 2006 17:26 To: 'osg users' Subject: [osg-users] Optimal texture size Hello, My shader requires me to have everything textured. So, anything that was colored with out a texture, I have applied a 2x2 texture to it. Is it bad to have a bunch of 2x2 textures on a video card? Zach _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/