Hi Brian,
Good to hear you've made progress. If you've modified core OSG files
just send them along to me via osg-submissions so that I can review
them and consider them for integration with CVS.
Cheers,
Robert.
On 12/22/06, Brian Keener <[EMAIL PROTECTED]> wrote:
Brian Keener wrote:
> Now I am getting the panics and stackdumps as follows :
>
> [EMAIL PROTECTED] /usr/local/bin
> $ osgwindows
> 5 [sig] osgwindows 2900 C:\cygwin\usr\local\bin\osgwindows.exe: ***
fatal
> error - called with threadlist_ix -1
> Hangup
>
> [EMAIL PROTECTED] /usr/local/bin
> $
>
> Interesting I don't seem to be able to locate threadlist_ix in any of the
> source.
Robert,
I finally resolved (accidentally I might add) the above windows. I think I
mentioned in a previous eamil that for some reason the make install for
OpenSceneGraph was not honoring the variable for install paths as documented in
make help like:
make INST_LIBS=<libs_location> \
INST_PLUGINS=<plugins_location>\
INST_INCLUDE=<header_file_location>\
INST_EXAMPLES=<examples_location>\
INST_EXAMPLE_SRC=<example_src_location>\
INST_DOC=<doc_location>\
install
I did a make like this:
$ make INST_LIBS=/usr/local/bin INST_IMP_LIBS=/usr/local/lib INST_INCLUDE=/usr/
local/include install
and everything still ended up in bin lib and include under
/usr/local/OpenSceneGraph so I moved them to /usr/local/bin, /usr/local/lib, and
/usr/local/include as the rest of my Cygwin libs were. This apparently resulted
in the above problem. While trying to debug and find where it was failing I
ekpt
having to recompile and move to where I wanted them installed. Last night I
accidentally forgot to move after recompiling and they started working - lesson
learned. I am still don't know why the wrong directory caused what appears to
be
a thread issue but maybe someone else can shed some insight.
At this point several of the applications that were erroring are now working
under
Cygwin so I wonder if there is a test suite that will exercise it so I can see
if
the problem with std::string that Paul mentioned earlier in this thread:
> Once you finally get everything compiled, you'll find an odd runtime crash
> in many of the OSG examples. It was related to returning a reference to a
> std::string, if I remember correctly (again check the Cygwin discussion in
still exists.
bk
_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/
_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/