just change .cpp extension to .gif ;) On 2/22/07, Anders Backman <[EMAIL PROTECTED]> wrote:
If that is your "image" of Umeå, I don't think you have seen Umeå from its best side... A CPP file :-) I know we are coding quite a lot, but I would have expected some more colors in your image of Umeå!! Did you forget to attach an image? /Anders On 2/22/07, Robert Osfield <[EMAIL PROTECTED] > wrote: > Hi All, > > One of the tasks bubbling along in the background is support for > distortion correction in osgViewer. osgViewer itself won't provide > the support but will allow you to set up the required cameras and > distortion meshes as custom scene graph elements. This week I > generalised a couple of components in osgViewer, SceneView and Camera > to allow to work, ableit in app hardwired way. > > Eventually you'll be able to set this all up from a configuration file > which will specify both the camera set up and the distortion > correction mesh, then in any osgViewer::Viewer app you'll just need to > load the configuration file and your app will be able to support novel > displays without the need for extra distortion correction hardware, or > coding from yourself. > > As a proof of concept the osgdistortion example now has an extra code > path that creates 6 RTT Camera's to generate a cube environment map > and one HUD camera for distorion correction all within a single > osgViewer::Viewer. The user of the viewer only sees the result of the > last HUD camera, so it'll feel like you using one fancy camera rather > than 7... > > What do the results look like? See attached image of the town of Umea > (thanks for VRLab for the model :-) > > The distortion correction here is for a mythical 360 degree projector > at the center of dome, no such beast exists, but the code in > osgdistortion is about proof of concept. Proper math models for the > distortion correction of real physical display configurations will > follow, although not this week. > > Robert. > > _______________________________________________ > osg-users mailing list > osg-users@openscenegraph.net > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ > > -- ________________________________________________________________ Anders Backman Email: [EMAIL PROTECTED] HPC2N/VRlab Phone: +46 (0)90-786 9936 Umea university Cellular: +46 (0)70-392 64 67 S-901 87 UMEA SWEDEN Fax: +46 90-786 6126 http://www.cs.umu.se/~andersb<http://www.cs.umu.se/%7Eandersb> _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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