Hi Neil, I don't recall any additions to detect degenerate triangles. Its been over a year since 1.0 though, so perhaps one of the the many hundreds of submissions did add something.
Perhaps more likely is that is a memory error that my linux build gets away with while your build doesn't. One way to find out is to check out the SVN version of the OSG and test it against your models. Note that the SVN version of the 3ds plugin comments out the tristripping so you'd need to re-enable this. Robert. On 2/27/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
Hi Robert, You mentioned that the models all loaded fine for yourself. Has anything changed between osg1.0 and the SVN version in regards to the detection of degenerate triangles ? The reason I ask is that I think - though can be certain yet - that the models have some degeneracies embedded in them. I'm currently hacking strip to put in some testing for degeneracy, and found a cryptic comment regarding degenerate triangles pointing to themselves. This is essentially what I was seeing in the hang. So if your version loads the model, and mine doesn't, then is it safe to assume that the problem has been fixed in later versions of utils ? Neil _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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