Hi Robert, Is it only paging in the area of regard (and some small surrounding area) or is the entire area near the camera paged in? I ask this because it looks like I'm running out of memory and I'm trying to narrow the culprit.
For this application, I'm not concerned about real-time performance so I don't mind delays from paging and expiring tiles. Is there a setting to force the pager to be aggressive in its expiration and removal of memory resident tiles? Literally to the point of, if it's not in the area of regard, remove it from memory? This is a very memory intensive database. Thanks Robert, Brad -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Tuesday, February 27, 2007 1:02 AM To: osg users Subject: Re: [osg-users] View dependant database paging HI Brad, On 2/26/07, Brad Colbert <[EMAIL PROTECTED]> wrote: > Hi folks, > > Has anyone implemented a way to have the pager work such that it only > pages in the areas that the camera is looking at instead of where the > camera is located? > > I apologize if this has been covered in previous threads. The paging is already governed by what PagedLOD nodes are in the view frustum, i.e. what the camera is looking at. Robert. _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/