Hi guys,
We're getting crashes in osgText when running on dual core or
hyperthreading machines. (crashes are gone when disabling dual core in the
bios)
First error (not fatal) for every character in osgtextd.dll:
Font::Glyph* glyph = activefont->getGlyph(charcode);
Error: Run-Time Check Failure #0 - The value of ESP was not properly saved
across a function call. This is usually a result of calling a function
declared with one calling convention with a function pointer declared with
a different calling convention
2nd fatal error: in osgd.dll
Unhandled exception at 0x00611db2 (osgd.dll) in v3_viewerd.exe:
0xC0000005: Access violation reading location 0xfeeefeee.
Looks like a memory error. We do only modify the scene graph during the
update phase ie. between viewer.sync() and viewer.frame();
We use OSG1.2. I understand 1.3/2.0 is more thread safe but still would be
nice to get 1.2 stable on dual core (windows) machines.
Anybody else have this problem -> suggestions?
Thanks Gert
--
Gert van Maren
Head of Research & Development
K2Vi Virtual Reality Software
Data Interface Technologies Ltd
Phone: +64 21 2855581
Email: [EMAIL PROTECTED]
Web: http://www.k2vi.com
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