Hi guys,

We're getting crashes in osgText when running on dual core or hyperthreading machines. (crashes are gone when disabling dual core in the bios)

First error (not fatal) for every character in osgtextd.dll:
Font::Glyph* glyph = activefont->getGlyph(charcode);

Error: Run-Time Check Failure #0 - The value of ESP was not properly saved across a function call. This is usually a result of calling a function declared with one calling convention with a function pointer declared with a different calling convention

2nd fatal error: in osgd.dll
Unhandled exception at 0x00611db2 (osgd.dll) in v3_viewerd.exe: 0xC0000005: Access violation reading location 0xfeeefeee.

Looks like a memory error. We do only modify the scene graph during the update phase ie. between viewer.sync() and viewer.frame();

We use OSG1.2. I understand 1.3/2.0 is more thread safe but still would be nice to get 1.2 stable on dual core (windows) machines.

Anybody else have this problem -> suggestions?

Thanks Gert

--
Gert van Maren

Head of Research & Development
K2Vi Virtual Reality Software
Data Interface Technologies Ltd

Phone: +64 21 2855581
Email: [EMAIL PROTECTED]
Web: http://www.k2vi.com

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