Hi Glenn,

There is no node for doing this, its very specialist.  Just write you
own cull callback that sets and restores it after traversal of the
subgraph.

Robert.

On 4/14/07, Glenn Waldron <[EMAIL PROTECTED]> wrote:
I have often thought it would be useful to have an "LODScaleNode" so that
one could apply different LOD scales to different parts of the scene graph.
My questions are: Does something effectively similar already exist? I
suppose one could use a cull callback... are there any insidious issues with
changing the LOD scale in the middle of a cull traversal? Any finally, is
this something anyone else would like to see in the core?

Thanks for your input. -gw

--
Glenn Waldron : Pelican Mapping : http://pelicanmapping.com : 703-652-4791
_______________________________________________
osg-users mailing list
[EMAIL PROTECTED]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

_______________________________________________
osg-users mailing list
[EMAIL PROTECTED]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to