Hi Dieter,

The AnimationPathManipulator doesn't have any mechansim for doing any
special actions when the path is complete, so you'll either have to create a
subclass from it to detect this, or create your own manipulator which
manages this at a higher level.

Robert.

On 5/4/07, Dieter Pfeffer <[EMAIL PROTECTED]> wrote:

 Hi,

I would like to choose between different camera pathes; when the path is
finished I would like to switch to trackballmanipulator.


I have tried osgGA::AnimationPathManipulator and
osgProducer::Viewer::addCameraManipulator and
osgProducer::Viewer::selectCameraManipulator; this is running with one
camera path but I don't know how to select another one and I don't know when
I have to switch to the trackballmanipulator (when is the path finished)


I have the same question when I try to switch between different object
pathes; I 've tried - osg::AnimationPathCallback and
osg::PostionAttitudeTransform::setUpdateCallback; I can attach one object
path but I can not switch to another one.



any hints ?



Thanks

Dieter




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