Thanks Robert

that was my idea to set an isFinished (), but I was not sure.


However I have no idea  how I can switch to another path ?


Dieter

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Dieter Pfeffer
email: [EMAIL PROTECTED]
Thales Nederland
P.O. Box 42
7550 GD Hengelo, The Nederlands
Phone: + 31-74 -2484262


  -----Original Message-----
  From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Robert Osfield
  Sent: Friday, 04 May, 2007 10:21
  To: osg users
  Subject: Re: [osg-users] different camera pathes


  Hi Dieter,

  The AnimationPathManipulator doesn't have any mechansim for doing any
special actions when the path is complete, so you'll either have to create a
subclass from it to detect this, or create your own manipulator which
manages this at a higher level.

  Robert.


  On 5/4/07, Dieter Pfeffer <[EMAIL PROTECTED]> wrote:
    Hi,

    I would like to choose between different camera pathes; when the path is
finished I would like to switch to trackballmanipulator.


    I have tried osgGA::AnimationPathManipulator and
osgProducer::Viewer::addCameraManipulator and
osgProducer::Viewer::selectCameraManipulator; this is running with one
camera path but I don't know how to select another one and I don't know when
I have to switch to the trackballmanipulator (when is the path finished)


    I have the same question when I try to switch between different object
pathes; I 've tried - osg::AnimationPathCallback and
osg::PostionAttitudeTransform::setUpdateCallback; I can attach one object
path but I can not switch to another one.


    any hints ?



    Thanks

    Dieter





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