On 5/23/07, Emmanuel Roche <[EMAIL PROTECTED]> wrote:
By the way, Is someone else working on this static build process or am I on my own... ? I guess I have to find out a bit more about CMake and linux symbols anyway...
You may well be the first under Windows and Unix :-) W.r.t the multiple definitions in osgShadow/osgdepthshadow example, I've just made the local definiations of the shaders static in the osgShadow and checked it in. Could you let me know if this fixes it. Robert. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
