It's good ! the correction you made solved the problem for osgdepthshadow sample ! :-)
Manu. 2007/5/23, Emmanuel Roche <[EMAIL PROTECTED]>:
Okay, the compilation is in progress... Now, is there a simple way to force Cmake to build static libs for the plugins ? I really don't understand nothing to those files lol... Manu. 2007/5/23, Robert Osfield <[EMAIL PROTECTED]>: > > On 5/23/07, Emmanuel Roche <[EMAIL PROTECTED]> wrote: > > By the way, Is someone else working on this static build process or am > I on > > my own... ? I guess I have to find out a bit more about CMake and > linux > > symbols anyway... > > You may well be the first under Windows and Unix :-) > > W.r.t the multiple definitions in osgShadow/osgdepthshadow example, > I've just made the local definiations of the shaders static in the > osgShadow and checked it in. Could you let me know if this fixes it. > > Robert. > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ >
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