It's good ! the correction you made solved the problem for osgdepthshadow
sample ! :-)

Manu.


2007/5/23, Emmanuel Roche <[EMAIL PROTECTED]>:

Okay, the compilation is in progress...

Now, is there a simple way to force Cmake to build static libs for the
plugins ? I really don't understand nothing to those files lol...

Manu.



2007/5/23, Robert Osfield <[EMAIL PROTECTED]>:
>
> On 5/23/07, Emmanuel Roche <[EMAIL PROTECTED]> wrote:
> > By the way, Is someone else working on this static build process or am
> I on
> > my own... ? I guess I have to find out a bit more about CMake and
> linux
> > symbols anyway...
>
> You may well be the first under Windows and Unix :-)
>
> W.r.t the multiple definitions in osgShadow/osgdepthshadow example,
> I've just made the local definiations of the shaders static in the
> osgShadow and checked it in.  Could you let me know if this fixes it.
>
> Robert.
> _______________________________________________
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> [email protected]
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> http://www.openscenegraph.org/
>


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