Hello, I have a problem while using OSG.
I searched in google but can not find the answer so I am posting a Question
here.
I want to add a transparent model into the scenegraph...
I am using Geode, addDrawable, ShapeDrawable, cone to create and add a cone in
to the scenegraph
So I have cone sitting in the middle of screen.
So I defined new material and setAlpha to (osg::Material::FRONT_AND_BACK, 0.5f);
defined new StateSet and setAttribute with above material
then setStateSet the geode with the defined StateSet.
It did not work.
So instead of setAlpha, I used setTransparency (osg::Material::FRONT_AND_BACK,
0.5f);
However it still does not work.
Could please point me in right direction?
or tell me what I am doing wrong?
I want the Cone to look like made with a glasses
So the user can see the objects behind it
Thanks in advance
Jae
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