Use osg::BlendFunc attribute to enable transparency and attach it to a
State of the Cone.


ae Whang wrote:
>
> Hello, I have a problem while using OSG.
>
> I searched in google but can not find the answer so I am posting a
> Question here.
>
>
> I want to add a transparent model into the scenegraph...
>
> I am using Geode, addDrawable, ShapeDrawable, cone to create and add a
> cone in to the scenegraph
>
> So I have cone sitting in the middle of screen.
>
> So I defined new material and setAlpha to
> (osg::Material::FRONT_AND_BACK, 0.5f);
>
> defined new StateSet and setAttribute with above material
>
> then setStateSet the geode with the defined StateSet.
>
> It did not work.
>
> So instead of setAlpha, I used setTransparency
> (osg::Material::FRONT_AND_BACK, 0.5f);
>
> However it still does not work.
>
>
> Could please point me in right direction?
> or tell me what I am doing wrong?
>
>
> I want the Cone to look like made with a glasses
>
> So the user can see the objects behind it
>
> Thanks in advance
>
> Jae
>
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