Hi,

I am just trying to understand what e.g. the integer value in osg::Uniform("texture", 1) is for? I thought that there should be something like osg::texture2d...

Marcus

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Marcus Fritzen                  E-mail: [EMAIL PROTECTED]
University Koblenz              
Triererstr. 105, 56072 Koblenz, 
HIWI FB4 Herr Jackel
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