Equvilant to texture unit number On 6/5/07, Marcus Fritzen <[EMAIL PROTECTED]> wrote:
Hi,I am just trying to understand what e.g. the integer value in osg::Uniform("texture", 1) is for? I thought that there should be something like osg::texture2d... Marcus -- ---------------------------------------------------------------- Marcus Fritzen E-mail: [EMAIL PROTECTED] University Koblenz Triererstr. 105, 56072 Koblenz, HIWI FB4 Herr Jackel ---------------------------------------------------------------- _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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