HI Enrique,

You are free to implement your own management of the AnimationPath
data, but there isn't any built in support for what you are doing.

It might be best to just implement your own custom animation path logging.

Alternatively just log the paths in a more coarse grained way.  The
OSG will interpolate between the key frames you record in the path.

Robert.

On 6/5/07, Enrique Parodi <[EMAIL PROTECTED]> wrote:
Hi all.

I'm writing a simulation-based scene that uses animation paths to move the
objects. The thing is that the simulation can be hours-long, so loading the
data for all the nodes may take up to 1GB or even more. I know the current
AnimationPath class has a read and write operations to a flat text file, but
i would like to know if someone has already implemented some kind of paging
for this type of file, and if not, maybe i would appreciate some
suggestions. Maybe this can be a desired feature for the osg core.

I would also like to know if its already an implementation  for dumping this
data to a binary file in order to reduce the file sizes (i know it`s no big
deal, but the read and write methods are not virtual).

 Thanks to all in advance.

--
Enrique...
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